Complexes
From SupremeWiki, a collaborative guide to games by BattleGoat Studios.
Complexes are required in a hex before other facilities can be built. The game will queue up the required complex automatically if you order a facility in a hex where there isn't one.
Towns and Cities
| Buildable
|
Cost to build
|
Build Time
|
Annual Maintenance
|
Industry Goods to build
|
Military Goods to build
|
Military Staff
|
| NO
|
0
|
0
|
0
|
0
|
0
|
0
|
Miltary Complex
| Buildable
|
Cost to build
|
Build Time
|
Annual Maintenance
|
Industry Goods to build
|
Military Goods to build
|
Military Staff
|
| Yes
|
53.09M
|
20 days
|
24M
|
10,000t
|
10,000t
|
500
|
Industrial Complex
| Buildable
|
Cost to build
|
Build Time
|
Annual Maintenance
|
Industry Goods to build
|
Military Goods to build
|
Military Staff
|
| Yes
|
26.54M
|
15 days
|
0
|
5,000t
|
0t
|
0
|
Military Fortress
This Complex functions exaclty like a military complex but it also gives a defense bonus to units in the hex.
| Buildable
|
Cost to build
|
Build Time
|
Annual Maintenance
|
Industry Goods to build
|
Military Goods to build
|
Military Staff
|
| Yes
|
106M
|
65 days
|
17M
|
12,500t
|
15,000t
|
850
|
Oceanic Complex
These complexes are required to build any sea based facilities. Such as Off shore oil rigs.
| Buildable
|
Cost to build
|
Build Time
|
Annual Maintenance
|
Industry Goods to build
|
Military Goods to build
|
Military Staff
|
| Yes
|
530.9M
|
40 days
|
0M
|
20,000t
|
0t
|
0
|
Notes
- Note about building and maintenance costs. The figures listed are based on the starting conditions for the U.S.
Economic variables effect this cost so it could be higher or lower depending on the economic conditions of your country. They are supplied only for comparison and are not a set value.