Complexes

From SupremeWiki, a collaborative guide to games by BattleGoat Studios.

Complexes are required in a hex before other facilities can be built. The game will queue up the required complex automatically if you order a facility in a hex where there isn't one.

Contents

Towns and Cities

Buildable Cost to build Build Time Annual Maintenance Industry Goods to build Military Goods to build Military Staff
NO 0 0 0 0 0 0

Miltary Complex

Buildable Cost to build Build Time Annual Maintenance Industry Goods to build Military Goods to build Military Staff
Yes 53.09M 20 days 24M 10,000t 10,000t 500

Industrial Complex

Buildable Cost to build Build Time Annual Maintenance Industry Goods to build Military Goods to build Military Staff
Yes 26.54M 15 days 0 5,000t 0t 0

Military Fortress

This Complex functions exaclty like a military complex but it also gives a defense bonus to units in the hex.

Buildable Cost to build Build Time Annual Maintenance Industry Goods to build Military Goods to build Military Staff
Yes 106M 65 days 17M 12,500t 15,000t 850

Oceanic Complex

These complexes are required to build any sea based facilities. Such as Off shore oil rigs.

Buildable Cost to build Build Time Annual Maintenance Industry Goods to build Military Goods to build Military Staff
Yes 530.9M 40 days 0M 20,000t 0t 0

Notes

Economic variables effect this cost so it could be higher or lower depending on the economic conditions of your country. They are supplied only for comparison and are not a set value.

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