Defense

From SupremeWiki, a collaborative guide to games by BattleGoat Studios.

Q&As take questions asked of the dev team on the forum and condenses them for quick reference. See Q&As for more.

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When I sell military units on the World level scenario, where do the units go?

Defense Department <F4>

It is assumed they are sold of for scrap and the value recoverd is the value of the military goods and other components.

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How do I use anti ship missiles?

For this example we will use a helicopter to fire on a frigate. There are a few ways to do this, we will provide a few examples.

1. Unit roles (Ver. 4.4.2)

Some regions begin with an inventory of anti ship missiles to choose from. It is not necessary to be familiar with each of these, only to be able to find a unit with a missile capacity. Units that can carry missiles will have a missile capacity in the upper right of their unit stats;

Defense Department <F4>

Once we have found a valid platform, we can use the unit roles found in the Rules of Engagement to indicate Naval targets and tell the unit to autoload missiles. This will prompt the unit to go get missiles that match its assigned role. Anti Ship missiles by default have launch authority on therefore it will immediately begin firing at any ship within range. Simply move the unit towards a target.

Defense Department <F4>

To target a specific unit, turn off launch authority for the loaded missiles. Once this is done, use the right click order of “fire missiles” to launch the missiles at your target. If the missiles do not launch, the target is out of range

2. Manually getting missiles for a unit

If you are familiar with the missile you are looking for, you can instead use the Adjust Payload option for the unit. Here you will be shown all missiles that can fit on this unit and can add individual missiles or an entire pack of missiles up to the unit’s capacity.

Defense Department <F4>

3. Manually sending missiles to a unit

Using the Defense department Missile Control section, players can select their missile first, then be shown what platform it can be loaded onto.

Defense Department <F4>

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I have let the AI build missiles for me but I dont see any in inventory. Where have the missiles gone?

Defense Department <F4>

Missiles that are set to autodeploy will look for a compatible platform allowed to recieve autodeploying missiles when construction is completed. If one is found, the missile will be transfered to this platfrom. Using the thrid panel View Current Deployment it is possible to see which units are currently loaded with missiles and adjust their payload. The unit selected in the list can also be given an order by selecting its picture from the top right of the third panel. Double clicking the unit's name in the list will access the unit popup.

These controls are also avilable in the Missile Details popup hotkey <M>

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