Glossary

From SupremeWiki, a collaborative guide to games by BattleGoat Studios.

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Glossary

The following terms are used when discussing SR2020 Diplomacy or Defense:

Ally - a friendly nation dedicated to peaceful diplomatic, trade and military relations with another allied nation.

Approval - the diplomatic and civilian reactions of a region to the actions of another region. Can also refer to DAR and MAR.

Approval Effects - a game setting to regulate the level of the effects of approval.

Artificial Intelligence (AI) - the game's computer-implemented virtual "entities" that control each national Region on the game Map. Also use to refer to those virtual Ministers that staff the player's Region.

Base - a stationary, defensive military unit capable of housing mobile reserve units and generating supply. Often associated with a military fabrication factory.

Civilian Rating - How the citizens of a region feel towards another region. Civilian resentment against a region can be grounds for their government to reject a diplomatic exchange.

Casus Belli (CB)- A justification for war. This condition mitigates the penalties against your Region if it decides to declare war on another Region. A DOW against another region without sufficient CB will result in severe diplomatic disapproval against your Region.

Declaration of War (DOW). Nullifies all existing treaties with the targeted Region. Can only be terminated with a formal Peace Treaty.

DEFCON - Defense Condition - a measure of the peacefulness of a region's military establishment. DEFCON 5 denotes peace-time and DEFCON 1 denotes a total war footing.

Defense Department (DD) - the branch of your government that manages your armed forces and is controlled by our Defense Minister (DM).

Defense Minister (DM) - the regional AI Minister that can help you to manage your Defense Department.

Department - a division of a player's government that accepts the player's commands and is often staffed by an AI Minister.

Diplomacy (diplo) - the peaceful non-commercial interaction between nations conducted through their respective State Departments. Diplomacy includes the negotiation of peace, trade, defense, military, technology and travel agreements between nations.

Diplomatic Rating - The attitude of a Region's government towards another region. This measure of a government's attitude is pivotal to the success of any diplomatic transaction.

Domestic Approval Rating (DAR) - how your citizens feel about your government. Contributes to re-election support and domestic productivity. This rating is vital to the player's re-election in a Democratic form of government but less so in a Monarchy.

Enemy - a foreign Region with which your Region is at war.

Fabication (fab) - a military manufacturing (fabrication) facility. A dedicated stationary unit, staffed by military personnel, located on a node of a game military complex, whose purpose it fabricate mobile military Units.

Fog Of War (FOW) - The cloaking effect that obscures the mobile units of all regions on the game Map.

Fortification - a stationary defensive military unit that offers protection to other units residing in its hex. There are two types - a Military Fortress complex hub and a Fortification node.

Game - the Supreme Ruler 2020 RTS video game.

Hex - a discreet cell on the game map.

Hot Relations - See World Volatility.

Hub - a city, military or industrial complex located in the center of a hex. Hubs accept no commands and their main function is to act as the host/anchor for surrounding nodes.

Gross Domestic Product per capita (GDP/c) - the value of the total amount of goods and services that your economy provides to each of its citizens. A good measure of your region's prosperity and of your economic management.

Hot Relations - see World Volatility.

Line-of-Sight Treaty - an agreement between two Regions to allow each other to see the mobile military units of the other, through the Fog Of War.

Improvement - Generally a stationary units such as a city, complex, military base, mine or factory.

Map - the SR2020 game Map for whatever Scenerio or Campaign that the player is currently playing.

Military Approval Rating (MAR) - how your Military establishment feels about your leadership. Contributes to military moral and efficiency.

Maintenance and Training (M+T) - the expendatures of your Defense Department that directly effect the efficiency of the player's armed forces.

Military Build Capacity (MilCap or "build cap"). The total number of active military fabrication facilities in your region. A comparatively high MilCap is viewed by other regions as a threat to their security.

Minister - one of a player's several AI entities that assist the player in managing their government and in governing their Region.

Minister Priority (MP) - a standing order or governmental focus of importance, issued by a player to one of its several AI Minister.

Neutral - A foreign Region not allied or at war with your region. Represented by a yellow star.

Node - a unit build around a hex's central hub or complex. Peace - a DEFCON in which your region is not in a state of war with any other region. Free of war preperation surcharges.

Peace Treaty - a treaty between warring Regions to cease hostilities and resume diplomatic relations.

Product - a commodity produced by a Region for internal use or trade.

Provocation - the likelihood of a neutral region declaring war. Based upon casus belli, approval and volatility. See "World Volatility".

Region - a soverign nation located on the game Map that is managed by the player of by a dedicated AI.

Settlement - a village, town or city structure. See Improvement.

Structure - see Improvement.

Supply - the generated quantity of provisions, arms, fuel and materials that flow from supply-generating facilities on the Map to the players other units, fabs and factories.

Sphere of Influence - Although not readily identifiable, regions possess intrinsic interests or political agendas that divide them from each other diplomatically or attract them into blocks of common interest. Several such themes are Anti-Israel, Capitalism, Socialism, OPEC and Islam. Affects casus belli.

Supreme Ruler (SR) - the game's player. Also the title awarded to the player who wins the SR2020 game.

Trade - the economic commerce in products between regions, controlled through a player's Production Department.

Trades - the deliberate and negotiated diplomatic exchange of non-treaty items such as commodities, arms and technology via the State Department, as opposed to the automated Import and Export trade conducted by the Production Department.

Transit Treaty - an agreement to allow one region to travel across another region's territory. Also establishes refueling and resupply rights during the transit.

Treaty - a negotiated agreement between two regions to cooperate, to exchange items or both. The more treaties negotiated between two regions, the better their relations and the less Provocation.

Unit - a virtual interactive component of the game that usually responds to the commands issued by the player. Usually refers to mobile units such as trucks, ships and aircraft. Non-mobile improvements or structures of the game are also considered to be units and are usually military bases, factories or cities.

Volatility - A game setting. See World Volatility.

War - a termination of all diplomatic and trade agreements with another region, accompanied by a governmental re-configuration and a heightened readiness of the region's military in preparation for military action.

War on Incursion (WOI)- a state of war triggered by the military unit of one region trespassing on the the territory of another without a transit treaty in force. WOI can be turned off in the SD/Intensions panel.

World Market (WM)- the U.N. administrated framework that facilitates world trade. U.N. membership is not required to trade on the WM.

World Volatility - a game setting for the level of world diplomatic tension. With high volatility in a game, Provocation is magnified and the chance of Regions declaring war on each other increase. A less volatile world is a more peaceful, tolerant one. Same as "Hot Relations".

United Nations (U.N.)- The world organization supported financially by its member regions which also presents rewarding economic offers and subsidies to its members. Controls the non-Regionally-owned ocean hexes of the map.

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