The data for the tech tree is stored in two different files.
/Maps/Data/default.ttrx
/Localize/LOCALEN/LocalText-TTR.csv
The .ttrx file is also in csv format. The ID column is used to match the text to the data. The columns in the .ttrx file are as follows;
Tech Category [1-6]
Tech level of project
Picture for tech (unused)
First Prerequisite technology ID
Second Prerequisite technology ID
effect 1
effect 2
effectparm 1 - magnitude of effect (fractional)
effectparm 2 - magnitude of effect
time to research
cost to research
public support
world support
minister interest
tradeable
no research (not default set)
unit prereq
tech prereq
facility prereq
tech's name (comment)
Effects ***From The LOCALTEXT file
2: Finished Goods Facilities Cost
3: Facilities Construction Materials Use
4: Pollution Levels
5: Research Efficiency
6: Counter Intelligence Efficiency
7: Intelligence Efficiency
8: Military Efficiency
9: City Power Generation
10: Mine Field Damage
11: Mine Field Lethality
12: Nuclear/Biological/Chemical Effects
13: Vehicle Fuel Consumption
14: Cost of Motorized Units
15: Unit Build Speed
16: Facility Build Speed
18: Finished Goods Facilities Efficiency
19: Finished Goods Costs
22: Nulcear Plant Maintenance Cost
23:
24:
25:
26:
27: Finished Goods Petrol Demand
28: Finished Goods Coal Demand
29: Finished Goods Ore Demand
30:
31: Finished Goods Electrical Demand
32:
33: Finished Goods Industrial Demand
36: Hydroponic Plant Production
37: Composites Plant Production
38: SynthFuel Plant Production
39: Power - Coal Production
40: Power - Nuclear Production
41: Power - Petrol Production
42: Power - Other Production
43: Power - Fusion Production
44: Consumer Goods Plant Production
45: Industrial Goods Plant Production
46: Military Goods Plant production
47: N/A
48: N/A
49: N/A
50: N/A
51: N/A
52: N/A
53: N/A
54: N/A
55: Oil Derrick Production
60: Population Agri Use
61: Population Water Use
62: Population Timber Use
63: Population Petrol Use
64: Population Coal Use
65: Population Ore Use
66: Population Uranium Use
67: Population Power Use
68: Population Consumer Goods Use
69: Population Ind Goods Use
70: Population Mil Goods Use
71: (Reserved)
72: Output of Agriculture
73: Output of Water
74: Output of Timber
75: Output of Petrol
76: Output of Coal
77: Output of Ore
78: Output of Uranium
79: Output of (All) Power
80: Output of Consumer Goods
81: Output of Industrial Goods
82: Output of Military Goods
83: (Reserved)
84: Efficiency of Agriculture
85: Efficiency of Water
86: Efficiency of Timber
87: Efficiency of Petrol
88: Efficiency of Coal
89: Efficiency of Ore
90: Efficiency of Uranium
91: Efficiency of Power
92: Efficiency of Consumer Goods
93: Efficiency of Industrial Goods
94: Efficiency of Military Goods
95: (Reserved)
100: Health Care Rating
101: Education Rating
102: Infrastructure Rating
103: Environment Rating
104: Family Rating
105: Law Enforcement Rating
106: Cultural Rating
108: Health Care Cost
109: Education cost
110: Infrastructure Cost
111: Environment Cost
112: Family Subsidy Cost
113: Law Enforcement Cost
114: Cultural Cost
116: Hard Target Defense
117: Soft Target Defense
118: Ground Attack Values
119: Anti-Air Attack Values
120: Anti-Ship Attack Values
121: Anti-Sub Atack Values
122: Ballistic Artillery Range
123: Missile Accuracy
124: Stealth Strength Values
125: Spotting Strength Values
126: MLRS Range
127: Facility (Fortification) Defense
201: Enables SOSUS Submarine Spotting Line.
202: Enables Nuclear Weapons Production.
203: Enables Chemical Weapons Production.
204: Enables Biological Weapons Production.
205: Enables Communications Satellite Production.
206: Enables Recon Satellite Production.
207: Enables MDI Satellite Production.
208: Enables Advanced Next Gen Radar
209: Enables Land Radar Station 39
210: Enables Long Range Radar systems 54
211: Enables Advanced Long Range Radar
212: Enables Advanced Land/Air Radar Systems
213: Enables Basic Sonar Buoy
214: Enables Sonar Buoy
215: Enables Advanced Sonar Buoy
216: Enables Stealth Sonar Buoy
217: Enables Fish Farm
218: Enables Modern Fish Farm
219: Enables Advanced Fish Farm
220: Enables Future Fish Farm
221: Enables Ocean Farm
222: Enables Modern Ocean Farm
223: Enables Advanced Ocean Farm
224: Enables Future Ocean Farm
0: No Effect
Categories
Tech Categories
1 - Warfare Techs
2 - Transportation Techs
3 - Science Techs
4 - Technology Techs
5 - Medical Techs
6 - Society Techs
When choosing a class, make sure you match it with your tech (ex: Laser Rifles is obviously a warfare tech and not a medical tech). The category determines which tree that the tech will appear in.