Mod Tech Tree
From SupremeWiki, a collaborative guide to games by BattleGoat Studios.
Tech Tree
The data for the tech tree is stored in two different files.
- /Maps/Data/default.ttrx
- /Localize/LOCALEN/LocalText-TTR.csv
The .ttrx file is also in csv format. The ID column is used to match the text to the data. The columns in the .ttrx file are as follows;
- Tech Category [1-6]
- Tech level of project
- Picture for tech (unused)
- First Prerequisite technology ID
- Second Prerequisite technology ID
- effect
- effect
- effectparm
- effectparm
- time to research
- cost to research
- population support
- Foreign support
- minsiter interest
- tradeable
- not default set
- unit prereq
- tech prereq
- facility prereq
- Reference name for designer to match up
Effects ***This list appears to be out of date!
- 2: Finished Goods Facilities Cost
- 3: Facilities Construction Materials Use
- 4: Pollution Levels
- 5: research efficiency
- 6: Counter intelligence Efficiency
- 7: intelligence efficiency
- 8: Military efficiency
- 9: City power generation
- 10: Mine damage
- 11: Mine Field Lethality
- 12: NBC Effects
- 13: vehicle fuel consumption
- 14: Cost of Motorized Units
- 15: Unit build speed
- 16: Facility build speed
- 18: Finished goods facility efficiency
- 22: Nuclear plant maintenance cost
- 25: finished goods ore demand
- 25: NBC effects
- 26: finished goods petrol demand
- 27: finished goods coal demand
- 31: finished goods electrical demand
- 39: Power - Coal production
- 40: Power - Nuclear production
- 41: Power petrol production
- 42: power - other production
- 43: Power - Fusion Production
- 62: population petrol use
- 65: Population timber use
- 66: Population water use
- 67: Population power use
- 68: Population Consumer goods use
- 72: Output of agriculture
- 78: output of water
- 79: Output of (All) Power
- 80: output of consumer goods
- 81: Output of industrial goods
- 91: Efficiency of Power
- 100: health care rating
- 101: education rating
- 102: infrastructure rating
- 103: environmental rating
- 105: Law enforcement rating
- 108: health care cost
- 109: Education cost
- 110: infrastructure cost
- 113: Law Enforcement Cost
- 116: Hard target defense
- 117: soft target defense
- 118: grounding attack
- 122: Ballistic artillery range
- 123: Missile Accuracy
- 124: Stealth Strength Values
- 125: spotting strength
- 126: MLRS Range
- 127: Facility (Fortification) Defense
- 201: Enables SOSUS Submarine Spotting Line
- 202: Enables Nuclear Weapons Production
- 205: Enables communication Satellite Production
- 206: Enables Recon Satellite Production
- 207: Enables MDI satellite production
Categories
Tech Categories
- 1 - Warfare Techs
- 2 - Transportation Techs
- 3 - Science Techs
- 4 - Technology Techs
- 5 - Medical Techs
- 6 - Society Techs
- When choosing a class, make sure you match it with your tech (ex: Laser Rifles is obviously a warfare tech and not a medical tech). The category determines which tree that the tech will appear in.
More info to follow...