Mod Tech Tree

From SupremeWiki, a collaborative guide to games by BattleGoat Studios.

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Tech Tree

The data for the tech tree is stored in two different files.

The .ttrx file is also in csv format. The ID column is used to match the text to the data. The columns in the .ttrx file are as follows;

  1. Tech Category [1-6]
  2. Tech level of project
  3. Picture for tech (unused)
  4. First Prerequisite technology ID
  5. Second Prerequisite technology ID
  6. effect 1
  7. effect 2
  8. effectparm 1 - magnitude of effect (fractional)
  9. effectparm 2 - magnitude of effect
  10. time to research
  11. cost to research
  12. public support
  13. world support
  14. minister interest
  15. tradeable
  16. no research (not default set)
  17. unit prereq
  18. tech prereq
  19. facility prereq
  20. tech's name (comment)

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Effects ***From The LOCALTEXT file


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Categories

Tech Categories


More info to follow...

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