Regional Data CW
From SupremeWiki, a collaborative guide to games by BattleGoat Studios.
Regional Data for cache files is taken from a .cvp file usually located in the \Maps directory. Most included campaigns and scenarios use ColdWar.CVP. The file lists various information for all regions that have been defined for use on the map and all groups. Each region data begins with
&&CVP [regionnumber]
So the data for Israel starts after the line
&&CVP 501
!! After editing regional data a cache file must be created to see the data in game.
The regional data CVP file contains "regions" and "Groups". A group gets limited data and creates values by totals/averages of its group members. Low trailing numbers (1402, 1403, 1404, 1501) are used for regions and high trailing numbers (1499, 1599, 1699) are used for groups.
Some of the data includes
- regionname "[regionname]" (the \Localize\LOCALEN\Scenario\Localtext-Regions.csv may override existing names due to localization issues)
- blocknum {value from 0-31, first two digits of 4 digit region number}
- altblocknum
- continentnum
- flagnum {flag number from \Graphics\FLAGBITSn.PNG}
- musictrack
- politic {-1:Socialist, -0.5:Liberal, 0:Moderate, 0.5: Conservative, 1:Ultra Cons}
- govtype {1-5, Democracy, Monarchy, Communism, Dictatorship,Theocracy}
- refpopulation {total country population}
- poptotalarmy {total staff of active+reserve personnel}
- popminreserve {Minimum reserve personnel even if starting actual is > total army}
- treasury
- nationaldebtgdp
- techlevel {Starting Tech Level}
- civapproval {value from 0.0 to 1.0}
- milapproval {value from 0.0 to 1.0}
- fanaticism [% value, tied to religion}
- defcon {starting Defcon from 0 to 4}
- loyalty
- playeragenda {0:Opportunistic, 1:Vengeance, 2:Conquest, 3:Intimidation, 4:Profit, 5:Status Quo, 6:Submission, 7:Reunification, 8:Enlightenment}
- playeraistance {0:Normal, 1:Passive, 2:Defensive, 3:Aggressive, 4:Unpredictable}
- worldavail {region codes of equipment region can research}
- armsavail {region codes of equipment origins for UN offers}
- worldintegrity {value from 0.0 to 1.0}
- treatyintegrity {value from 0.0 to 1.0}
- envrating {value from 0.0 to 1.0}
- milsubsidyrating {value from 0.0 to 1.0}
- domsubsidyrating {value from 0.0 to 1.0}
- creditrating {value from 0.0 to 1.0}
- tourismrating {value from 0.0 to 1.0}
- literacy {value from 0.0 to 1.0}
- lifeexp
- avgchildren
- crimerate
- unemployment {value from 0.0 to 1.0}
- gdpc {starting GDP/c}
- inflation
- buyingpower
- prodefficiency
- alertlevel {% value, initial value only, changes during gameplay}
- bwmmember {starting United Nations status}
- religionstate {optional official religion of the region, 0:No Religion, 1:Roman Catholic, 2:Jewish, 3:Buddhist, 4:Protestant, 5:Sunni Muslim, 6:Shia Muslim, 7:Other Christian, 8:Sikh, 9:Hindu, 10:Indigenous, 11:Other}
- bconscript {0 or 1, 1=conscription on. Initial value only. Minister will turn on/off based on priorities during gameplay}
- forcesplan {unused at this time}
- milspendsalary
- milspendmaint
- milspendintel
- milspendresearch
- RacePrimary
- RaceSecondary
- capitalx {Map X coordinate of hex for capital}
- capitaly {Map Y coordinate of hex for capital}
- masterdata {makes this "group" override regional data for all regions grouped in}
- nonplayable {Whether or not this nation is selectable by the player}
- influence (4 values from 0-53)
- influenceval (4 values from -1.00 to 1.00 as a percentage participation in the sphere)
- couppossibility
- revoltpossibility
- independencedesire
- parentloyalty
- independencetarget
- sphere {(Initial?)Sphere leaning of this region -1 to 1. -1 = USSR 1= USA}
- civiliansphere {Sphere leaning of the civilians in this region -1 to 1. -1 = USSR 1= USA}
- keepregion {True or false many effects might need its own page}
- parentregion {Region # of the region this region is a colony of}
- theatrehome {theatre home of the region}
- &&GROUPING [regionnumber] {Region Numbers for regions in this group}
[a] {a= region ID number for region to be included in group}
- There is a limit of 32 items in this list.
- Items can be regions or groups. Pregroup IDs to put more than 32 "regions" into a group.
- &®IONTECHS [regionnumber] {Tech ID Numbers for initially known technologies}
[a] {a= tech ID]
- &®IONUNITDESIGNS [regionnumber] {Unit ID Numbers for initially known designs}
[a] {a= Unit ID}
- &®IONPRODUCTS [regionnumber]
- &®IONSOCIALS [regionnumber] {Initial Social Values}
[a,b] {a=social service from 0-7, b=value from 0.0 to 1.0}
- &®IONRELIGIONS [regionnumber]
[a,b]