SR2020 Known Issues
From SupremeWiki, a collaborative guide to games by BattleGoat Studios.
Supreme Ruler 2020 version x.6.2
With the release of Update 6 for Supreme Ruler 2020/Global Crisis and Supreme Ruler Gold, game stability is better than ever. There do however still exist a few bugs we have been unable to resolve;
Known issues for x.6.2
- Missile deployment buttons are visible in Unit Command dept even for units with no load capacity.
- Boat Travel range is half what it reports
- Scrapping facilities in cities on rivers will affect the roads underneath.
- Latest NVidia driver flaw may cause visual glitches (roll back to July driver usually fixes)
- Defcon stuck after last opponent eliminated (rare)
- Possiblity for MP sync errors has been reduced but not eliminated
- May occur reloading savegames if players where issuing orders while save was being done.
- Maintenance and Training costs may spike in some cases (possible related to large missile inventories)
- Cannot target enemy stuctures unless enemy unit is present in hex
- Cannot target structures if central hub is destroyed.
- More than 6 facilities can get built in a hex sometimes (rare)
- May find facilities that are offline, cannot be built, cannot be scrapped (rare)
- If you use the "deploy one missile" on group with pending autodeploy it will deploy the full capacity of the unit.
- Offers < 100,000$ cannot be automatically equalized on the other side.
- Tankers may give away fuel without keeping sufficient reserves to be sure they can get home.
- Victory Hex indicator may clip with capital star some video cards.
- Map not centered on capital when reloading from non-standard zoom
- Client can't trigger MP save if host drops/disconnets
- can trade tech twice in some rare cases
- Some issues with orders and actions over international dateline (world seam)
- If player "lost" from MP lobby region assigned cannot be given to another player without recreating lobby
- MP can't continue if host disconnects.
- Victory Popup may reoccur in some scenarios for every region killed after playing on beyond the victory condition.
- Total missile inventory count sometimes off for one day (visual only)
- Units at times will not clear base hex till end interfering with additional unit deployments
- Tech level notification missing if archived through tech project bump bonus.
- Unit models seen below buildings while moving. (visual only)
- Allied victory does not work properly in MP.
- Garrisons may not react if they don't judge the hex is going to be taken.
- Regional Overview text empty after loading savegame
- getting individual transit treaties does grant "full transit"
- the "product qty" in negotiation popup sometimes goes off the scales
- amph units away from pier call non-amph ships for sea transport
- BattleGrouped units in reserve can be issued orders
- Email for "research completion" may report incorrect research slot count
- Glitches in the Bordering / No borders indicator
- Amphibious loading into transport causes the transport to path home
- When setting a rally point the target hex becomes selected
- Piers sometimes build facing a land hex (visual only, boats still move in/out)
- Changed "Game Name" in MP Lobby not transmitted to players
- Some Map errors, population dispersion not always balanced
- Reserved units list deploy unit grid tooltip indicates incorrect text
- Religion totals not always = 100% and not updated for territory gained/lost
- "Attack" advanced order functions in a limited capacity (unnecessary since "move to" will attack anyway)
- Stand off units will not entre ZOC of enemy units out of supplies
- Possible to issue conflicting "transport to" and "unload" orders causing unit to unload at unexpected location
- One transport unit sent for every transport order issued (instead of fully loading large transports)
- Transport unit responses may fail in some cases
- Units do not let go of transport orders when target's orders change
- Non-Amphibious ships may respond to amphibious transport order
- Helicopters may respond to transport requests outside their achievable range and being lost at sea.
- Mutual defense message is invoked even if already at war with target when an ally is attacked.
- UN Treasury negative in some cases
- Some Tech Effects may not be working properly (unconfirmed)
- Qty available for bulk sales reports as more than actual stock in some cases
- Tooltip for Unit Command department of "deploy" button on reserves list should say "No Unit Selected"
- Aircraft rebasing not always functioning as intended
- Airbases unusable the day they are captured.
- List boxes disappear when mouse at bottom sometimes (need to scroll up)
- Region does not reset AI initiative to full when Multiplayer client leaves
- Hotkeys can be triggered while on the "load" page of Esc menu.
- Right Click menus sometimes appear off side of screen
- Some conflicts between "right click build" and GUI build screens
- Lack of loyalty in a hex not stopping player from using "destroy" command
- Some city names incorrect
- Air Fields can be deactivated where Fabrication is still online.
- Some facility - complex relationships not fully supported.
Most of these issues are considered minor bugs. Many have no direct impact on gameplay or have work arounds. If you should encounter a bug not on this list, please start a new thread on www.bgforums.com so it can be discussed and confirmed or explained.