Treaties
From SupremeWiki, a collaborative guide to games by BattleGoat Studios.
Treaties can be signed between regions to create a state of trust. Some treaties include other treaties as part of a large agreement.
Region Treaties
- Formal Alliance Offer an Alliance - Includes Travel, Supply, Line of Site agreements
- Non Aggression Pact Guarantee not to attack another Region
- Ceasefire Cease Hostile Actions but still maintain State of War
- Peace End Existing State of War between Regions (Ends War as One-Time Action)
- Mutual Defense Guaranteed Defensive help in Time of War
- Full Transit Treaty Free Passage of Land, Sea and Air Units through Region
- Land Transit & Supply Free Passage of Land Units and Supplies Through Region
- Air Transit Free Passage of Aircraft over Region
- Sea Transit & Supply Free Passage of Ships Through Territorial Waters
- Line of Site Treaty Provides Full Disclosure of Region's Line of Site
- Criminal Extradition Grant Extradition Right of Wanted Criminals
- Free Flow of Labor Force Allow Workers to Cross Borders
- Free Trade Allow Free Flow of Goods Across Border
- Embassy General Recognition of Other Region's Sovereignty. Aids Communication
- Open Immigration/Emigration Does not Restrict Immigration or Emigration Between Regions
- Missile Defense Provide ICBM Missile Defense Coverage Where Available