Unit Stat Guide

From SupremeWiki, a collaborative guide to games by BattleGoat Studios.

General Stats
Strength This represents the strength of the whole unit (battalion, squad, ship, missile), With the top number representing the current strength and the bottom number representing the full strength of the unit. For example a full squadron of f-22 raptors has a full strength of 18, reflecting 18 planes in a squadron. For ships , strength is a percentage of full operational capabilities.
Supplies This represents the ammunition and assorted other supplies that a unit has. Reported in tons of military goods.On active units The Top number is how much a unit currently has. The bottom is its capacity.
Fuel This represents the amount of petroleum. Reported in barrels.On active units The Top number is how much a unit currently has. The bottom is its capacity.
Missile Capacity
Defense3.jpg
This reflects the available missile unit capacity. On active units The Top number is how much a unit currently has. The bottom is its capacity.(note there is also a restriction based on missile size)
Stealth Strength/profile Represents the stealth capabilities of a unit. The higher the number the greater the chance of it being undetected by enemy units.
Spotting Represents the distance that a unit is capable of spotting. Depending on the stealth, terrain and actions of any units with in that range you may not see every unit.
Precision Spotting Represents the distance that a unit is capable of spotting Submarines.
Combat Time How long a unit will be able to fire from its supply of munitions. The top value is the remaining combat time and the bottom is maximum if fully supplied.
Travel Range This reports the distance that a unit can travel on a full load of fuel.
Movement Speed Maximum speed at which a unit can travel
Max missile size The maximum size of missile this unit can load.
Carrier capacity The number of squadrons this unit can carry.
Combat Stats
Fortification Attack The strength and range of a unit when attacking facilities,complexes and bridges.
Soft Attack The strength and range of a unit when attacking soft targets.(generally any unarmored land unit)
Hard Attack The strength and range of a unit when attacking hard targets.(generally any armored land unit)
Submerged Attack The strength and range of a unit when attacking submarines.
Close Attack The attack strength of a unit when in close combat conditions.(generally cities and dense forests)
Surface Attack The strength and range of a unit when attacking Surface naval vessels
Close Air Attack The strength and range of a unit when attacking Low flying air targets.(helicopters, some missiles, and some planes during attack runs)
Mid Air Attack The strength and range of a unit when Mid altitude air targets. (most planes)
High Air Attack The strength and range of a unit when attacking high altitude air targets.(Some missiles and planes)
Close Defense The defensive strength of a unit in close combat.
Surface Defense The defensive strength of a unit when attacked in a form other than close combat, indirect, or air.
Air Defense The defensive strength of a unit when attacked from the air.
Indirect Defense The defensive strength of a unit when attacked with indirect fire.(artillery, some-naval ships,missiles and bombers)
Unit Details
Cargo The current and maximum weight (in tons) that a unit can carry of supplies and other units.
Kills The number of units this unit has killed in battle.
Experience
Efficiency The current efficiency level that a unit is operating at. this effects all combat strengths.
Entrenchment The current entrenchment level of the unit. The higher this number the more dug in a unit is and the larger defensive bonus it will receive. Unit class and terrain type determine how quickly and to what degree a unit can entrench itself.
Unit Classes
  1. Land Unit Classes
  2. Air Units Classes
  3. Naval Unit Classes
  4. Missile Unit Classes



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