World Commodity Market Data
From SupremeWiki, a collaborative guide to games by BattleGoat Studios.
World Market data
- /Maps/Data/default.WMDATA
The sections in the .WMDATA file are as follows;
&&WMDATA(general world market tweaks)
- gdpcbase (World Baseline GDP/c)
- primerate
- battstrdefault (effects default battalion strengths?)
- hexresmults (Hex Resource multipliers 0-3)
This next set is the same for each of the different resource types. I'll list the resource I'Ds first then list the tags under each entry.
- &&WMPRODDATA,0 (Agriculture)
- &&WMPRODDATA,1 (Water)
- &&WMPRODDATA,2 (Timber)
- &&WMPRODDATA,3 (Petrol)
- &&WMPRODDATA,4 (Coal)
- &&WMPRODDATA,5 (Ore)
- &&WMPRODDATA,6 (Uranium)
- &&WMPRODDATA,7 (Electric)
- &&WMPRODDATA,8 (Consumer Goods)
- &&WMPRODDATA,9(Industrial Goods)
- &&WMPRODDATA,10 (Military goods)
Tags under each entry
- bmwerrain (Set True if this resource is produced by terrain with no upgrades 0-False 1-True)
- producefrom (other goods requirement)[Agri,Water,Timber,Oil,Coal,Ore,Uranium,Power,Cons,Ind,Mil]
- wmbasecost (Baseline Game Cost of Unit NOT incl raw materials in)
- wmfullcost (ESTIMATE of minimum full cost of unit with raw materials in its cheapest form)
- wmmargin (Default starting Markups)
- wmnodeproduction (HEX Multiplier of raw PRODUCTION)
- wmprodperpersonmax (Unit Consumption annually PER PERSON - MAX)
- wmprodperpersonmin ( Unit Consumption annually PER PERSON - MIN)
- wmurbanproduction ( Node equivalent (0-6.0) produced per urban 50K (max) pop (No raw requirement, but basecost still applies)