World Commodity Market Data

From SupremeWiki, a collaborative guide to games by BattleGoat Studios.

World Market data

The sections in the .WMDATA file are as follows;

&&WMDATA(general world market tweaks)

  1. gdpcbase (World Baseline GDP/c)
  2. primerate
  3. battstrdefault (effects default battalion strengths?)
  4. hexresmults (Hex Resource multipliers 0-3)

This next set is the same for each of the different resource types. I'll list the resource I'Ds first then list the tags under each entry.

  1. &&WMPRODDATA,0 (Agriculture)
  2. &&WMPRODDATA,1 (Water)
  3. &&WMPRODDATA,2 (Timber)
  4. &&WMPRODDATA,3 (Petrol)
  5. &&WMPRODDATA,4 (Coal)
  6. &&WMPRODDATA,5 (Ore)
  7. &&WMPRODDATA,6 (Uranium)
  8. &&WMPRODDATA,7 (Electric)
  9. &&WMPRODDATA,8 (Consumer Goods)
  10. &&WMPRODDATA,9(Industrial Goods)
  11. &&WMPRODDATA,10 (Military goods)

Tags under each entry

  1. bmwerrain (Set True if this resource is produced by terrain with no upgrades 0-False 1-True)
  2. producefrom (other goods requirement)[Agri,Water,Timber,Oil,Coal,Ore,Uranium,Power,Cons,Ind,Mil]
  3. wmbasecost (Baseline Game Cost of Unit NOT incl raw materials in)
  4. wmfullcost (ESTIMATE of minimum full cost of unit with raw materials in its cheapest form)
  5. wmmargin (Default starting Markups)
  6. wmnodeproduction (HEX Multiplier of raw PRODUCTION)
  7. wmprodperpersonmax (Unit Consumption annually PER PERSON - MAX)
  8. wmprodperpersonmin ( Unit Consumption annually PER PERSON - MIN)
  9. wmurbanproduction ( Node equivalent (0-6.0) produced per urban 50K (max) pop (No raw requirement, but basecost still applies)
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