SR2010 Governments

Regional governments are the bodies that work for the player to handle all aspects of each region's production and decision-making. Four different government systems exist: Democracy, Monarchy, Communism, and Dictatorship. Because the player isSupreme Ruler, every system allows the player full control--the only difference between each is the type of support needed to stay in power. Domestic and Military approval apply to each government in different degrees.

Governments may be changed after the completion of a campaign scenario, assuming the right conditions.

Democracy

Democracies are governments elected by the population. The government depends on domestic approval to stay in power. Elections require about 45% domestic approval at that time to be reelected.

Detailed Effects:

  • Military Actions often reduce Domestic Approval
  • Best Economic Model - Easiest maintenance of [[GDP/c]]
  • Best Base Rate for [[World Market Approval]]
  • Regular Internal Elections to Maintain Control

Monarchy

Detailed Effects:

  • Generally Same Labor and Military costs as Democracy
  • Recruitment / Conscription Benefit

Communism

Detailed Effects:

  • Cheaper Military Costs
  • Cheaper Labor Costs
  • Recruitment / Conscription Benefit
  • Negative Influence on [[GDP/c]]
  • Low Rate of [[World Market Approval]]
  • [[DEFCON]] Production and Efficiency Benefits are Half that of a Democracy, but Cost is also Half.

Dictatorship

Dictatorships are governments that rule because they have the military might to do so. Military approval is their method of support, and if this falls too low the government may be couped. Domestic approval is irrelevant to this government.

Detailed Effects:

  • High Risk of Military coup if Military Approval gets too low
  • Lowest Base Rate of [[World Market Approval]]
  • Negative Influence on [[GDP/c]]
  • [[DEFCON]] Production Benefit is Half that of a Democracy, Cost is One Third Less.

See also