Modding Guide - Ultimate and 1936 Tech Tree

Tech Tree

The data for the tech tree is stored in two different files.

  • /Maps/Data/default.ttrx
  • /Localize/LOCALEN/LocalText-TTR.csv

A visual mapping of the Tech Tree done in Visio can be found here.

The .ttrx file is also in csv format. The ID column is used to match the text to the data. The columns in the .ttrx file are as follows;

  1. Tech ID
  2. Tech Category [1-6]
  3. Tech level of project
  4. Picture for tech (unused)
  5. First Prerequisite technology ID
  6. Second Prerequisite technology ID
  7. effect 1
  8. effect 2
  9. effectparm 1 - magnitude of effect (fractional)
  10. effectparm 2 - magnitude of effect
  11. time to research
  12. cost to research
  13. public support
  14. world support
  15. minister interest
  16. tradeable
  17. no research (not default set)
  18. unit prereq
  19. tech prereq
  20. facility prereq
  21. Is an Era Tech
  22. tech's name (comment)

Effects ***From The LOCALTEXT file

  • 2: Finished Goods Facilities Cost
  • 3: Facilities Construction Materials Use
  • 4: Pollution Levels
  • 5: Research Efficiency
  • 6: Counter Intelligence Efficiency
  • 7: Intelligence Efficiency
  • 8: Military Efficiency
  • 9: City Power Generation
  • 10: Mine Field Damage
  • 11: Mine Field Lethality
  • 12: Nuclear/Biological/Chemical Effects
  • 13: Vehicle Fuel Consumption
  • 14: Cost of Motorized Units
  • 15: Unit Build Speed
  • 16: Facility Build Speed
  • 18: Finished Goods Facilities Efficiency
  • 19: Finished Goods Costs
  • 22: Nulcear Plant Maintenance Cost
  • 23:
  • 24:
  • 25:
  • 26:
  • 27: Finished Goods Petrol Demand
  • 28: Finished Goods Coal Demand
  • 29: Finished Goods Ore Demand
  • 30:
  • 31: Finished Goods Electrical Demand
  • 32:
  • 33: Finished Goods Industrial Demand
  • 36: Hydroponic Plant Production
  • 37: Composites Plant Production
  • 38: SynthFuel Plant Production
  • 39: Power - Coal Production
  • 40: Power - Nuclear Production
  • 41: Power - Petrol Production
  • 42: Power - Other Production
  • 43: Power - Fusion Production
  • 44: Consumer Goods Plant Production
  • 45: Industrial Goods Plant Production
  • 46: Military Goods Plant production
  • 47: N/A
  • 48: N/A
  • 49: N/A
  • 50: N/A
  • 51: N/A
  • 52: N/A
  • 53: N/A
  • 54: N/A
  • 55: Oil Derrick Production
  • 60: Population Agri Use
  • 61: Population Water Use
  • 62: Population Timber Use
  • 63: Population Petrol Use
  • 64: Population Coal Use
  • 65: Population Ore Use
  • 66: Population Uranium Use
  • 67: Population Power Use
  • 68: Population Consumer Goods Use
  • 69: Population Ind Goods Use
  • 70: Population Mil Goods Use
  • 71: (Reserved)
  • 72: Output of Agriculture
  • 73: Output of Water
  • 74: Output of Timber
  • 75: Output of Petrol
  • 76: Output of Coal
  • 77: Output of Ore
  • 78: Output of Uranium
  • 79: Output of (All) Power
  • 80: Output of Consumer Goods
  • 81: Output of Industrial Goods
  • 82: Output of Military Goods
  • 83: (Reserved)
  • 84: Efficiency of Agriculture
  • 85: Efficiency of Water
  • 86: Efficiency of Timber
  • 87: Efficiency of Petrol
  • 88: Efficiency of Coal
  • 89: Efficiency of Ore
  • 90: Efficiency of Uranium
  • 91: Efficiency of Power
  • 92: Efficiency of Consumer Goods
  • 93: Efficiency of Industrial Goods
  • 94: Efficiency of Military Goods
  • 95: (Reserved)
  • 100: Health Care Rating
  • 101: Education Rating
  • 102: Infrastructure Rating
  • 103: Environment Rating
  • 104: Family Rating
  • 105: Law Enforcement Rating
  • 106: Cultural Rating
  • 108: Health Care Cost
  • 109: Education cost
  • 110: Infrastructure Cost
  • 111: Environment Cost
  • 112: Family Subsidy Cost
  • 113: Law Enforcement Cost
  • 114: Cultural Cost
  • 116: Hard Target Defense
  • 117: Soft Target Defense
  • 118: Ground Attack Values
  • 119: Anti-Air Attack Values
  • 120: Anti-Ship Attack Values
  • 121: Anti-Sub Atack Values
  • 122: Ballistic Artillery Range
  • 123: Missile Accuracy
  • 124: Stealth Strength Values
  • 125: Spotting Strength Values
  • 126: MLRS Range
  • 127: Facility (Fortification) Defense
  • 201: Enables SOSUS Submarine Spotting Line.
  • 202: Enables Nuclear Weapons Production.
  • 203: Enables Chemical Weapons Production.
  • 204: Enables Biological Weapons Production.
  • 205: Enables Communications Satellite Production.
  • 206: Enables Recon Satellite Production.
  • 207: Enables MDI Satellite Production.
  • 208: Enables Advanced Next Gen Radar
  • 209: Enables Land Radar Station 39
  • 210: Enables Long Range Radar systems 54
  • 211: Enables Advanced Long Range Radar
  • 212: Enables Advanced Land/Air Radar Systems
  • 213: Enables Basic Sonar Buoy
  • 214: Enables Sonar Buoy
  • 215: Enables Advanced Sonar Buoy
  • 216: Enables Stealth Sonar Buoy
  • 217: Enables Fish Farm
  • 218: Enables Modern Fish Farm
  • 219: Enables Advanced Fish Farm
  • 220: Enables Future Fish Farm
  • 221: Enables Ocean Farm
  • 222: Enables Modern Ocean Farm
  • 223: Enables Advanced Ocean Farm
  • 224: Enables Future Ocean Farm
  • 0: No Effect

Categories

Tech Categories

  • 1 - Warfare Techs
  • 2 - Transportation Techs
  • 3 - Science Techs
  • 4 - Technology Techs
  • 5 - Medical Techs
  • 6 - Society Techs
  • When choosing a class, make sure you match it with your tech (ex: Laser Rifles is obviously a warfare tech and not a medical tech). The category determines which tree that the tech will appear in.

More info to follow...